Your key carries everything — missions finished, doors opened, stories heard. Write it down, then enter it on any other device (or on the live site) to continue there.
The Arrivals Hall is a free, experimental game made by Michael van Diermen. This page says what the hall keeps about you, why, who else gets it and for how long — and how to delete it.
The hall is free and comes as it is. It may change, break, go offline or lose your progress, and we can’t promise otherwise. You use it at your own risk: to the extent the law allows, we accept no liability for any loss or damage that comes from using it.
Elara, Huginn and the counselling are an AI (Google’s Gemini). Their answers can be wrong, and counselling here is not professional advice or therapy. If you are in danger or in crisis, contact your local emergency services.
We don’t sell any of it, and we don’t use it for advertising.
As long as the hall is running — you could come back after a long time and want to carry on where you left off. Old data may be removed after some years.
The private boards need the organiser’s login, save keys are too long to guess, and the connection is encrypted (https). But nothing on the internet is perfectly secure: to the extent the law allows, we are not liable for loss or misuse of data in a breach or an attack.
Your save key and this browser prove the data is yours. Deleting can’t be undone.
Play on more than one device? Delete on each of them. For anything else — older records, or messages you sent — use Contact us and say what to remove (add your save key if you have one).
The gate opens onto Project Chronos. You drop straight into the level — finish it and you return here.
One track — Cityscape — raced over 3 laps, at two difficulties. Finish Casual to unlock Hard. You'll see the controls first; press Esc mid-race to exit back here.
Drive the route, then carry the package on foot to the drop-off.
Finish a stage to unlock the next. You'll be brought back here when you finish.
Talk with the stranger in the quiet place. Finish the first conversation to unlock the second — leave through his door and you return here.
A community for higher consciousness, built on the three things — friends near, a home you can afford, work worth doing. Every episode is open. Step through any of them.
How can I help?
Goes straight to the Forge — no email app needed. For a game: include a link (Google Drive · Dropbox · itch.io · Steam). For help with a project or anything else, just write below.